The card-controlled board game by Alexander Pfister, Maracaibo, takes players to the Caribbean of the 17th century, into a colorful world full of adventure and tactical possibilities. Various nations are fighting for supremacy and trying to expand and consolidate their political and economic power. As seafarers, the players do everything in their power to increase their reputation, to build influential connections and thus to achieve fame and fortune. But only those who can implement their plans most profitably will win in the end. Various strategies can help with the implementation: building your own boat into a mighty ship, fighting battles, hijacking other boats, starting expeditions, completing quests, etc. Above all is the spell of the quick end: the end a game round can occur unexpectedly and much faster than planned! In Maracaibo, players will also find a unique story mode, which means that Maracaibo can also be played as a campaign and experienced as an exciting story. Surprises can always influence the game.