In the future - so far in the future that wind turbines will turn like clockwork, either due to global warming or technical advances in the Antarctic climate - rising sea levels and the need for natural resources will lead to an increasing interest in Antarctica. The Scientific Committee for Antarctic Research is confronted with an increasingly creative interpretation of the Antarctic Treaty. Your goal is to set up research centers in Antarctica and extract resources ... for purely scientific purposes, of course. The sun rotates counterclockwise around Antarctica, which means that a ship is always ice-free and its owner can make a move. At the end of the game you get victory points for majorities in areas, research, prestige buildings and resources. Will your team have the most or have made the greatest contribution to saving humanity? Whenever one of your ships has a turn, you can erect new buildings, hire scientists, build a new ship, or advance scientific progress. Both your own and the possibilities of the other players must be kept in mind. The game ends when there is nothing left to build or when a player has placed their last scientist.


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Players
2-4
Playing time
45-90 min
Age
10+
Language
DE
Year of Publication
2015
Best to play
4th